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Author SHA1 Message Date
VS-Code
86b537e3eb Chess_update 2026-02-25 11:11:21 +01:00
VS-Code
3be3030a37 Chess_update 2026-02-25 10:45:11 +01:00
VS-Code
bbe3a648fb added Figures 2026-02-14 15:29:12 +01:00
VS-Code
0ba7a7c8a0 - 2026-02-14 14:13:25 +01:00

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@@ -1,5 +1,6 @@
from cmd import PROMPT
import os
# region Constants
# White Constants
W_KIN, W_QUE, W_BIS, W_NHT, W_ROO, W_PAW = range(6)
# Black Constans
@@ -10,7 +11,18 @@ WHITE, BLACK = 0, 1
KIN, QUE, BIS, NHT, ROO, PAW = range(6)
NO_PIECE = 15
PIECE_TO_STR = ["wK", "wQ", "wB", "wN", "wR", "wP", "bK", "bQ", "bB", "bN", "bR", "bP"]
class COL():
FG_WHITE = "\033[38;5;253m"
FG_BLACK = "\033[38;5;232m"
BG_WHITE = "\033[48;5;230m"
BG_DARK = "\033[48;5;71m"
BG_MOVE = "\033[48;5;249m"
RESET = "\033[0m"
PIECE_TO_STR = ["wK", "wQ", "wB", "wN", "wR", "wP",
"bK", "bQ", "bB", "bN", "bR", "bP"]
PIECE_TO_SYM = ["", "", "", "", "", "",
"", "", "", "", "", ""]
# Square Constants
A8, B8, C8, D8, E8, F8, G8, H8 = range(56, 64)
@@ -22,6 +34,21 @@ A3, B3, C3, D3, E3, F3, G3, H3 = range(16, 24)
A2, B2, C2, D2, E2, F2, G2, H2 = range(8, 16)
A1, B1, C1, D1, E1, F1, G1, H1 = range(8)
# Convert Piece to number
PCE_TO_NUM = {"K":0, "Q":1, "B":2, "N":3, "R":4, "P":5}
# Convert Field to index
STR_TO_SQ = {}
files = "ABCDEFGH" # Oder "abcdefgh" je nach UCI Standard
ranks = "12345678"
for r_idx, r in enumerate(ranks):
for f_idx, f in enumerate(files):
# Berechne Index (Little Endian: A1=0, B1=1 ... H8=63)
sq = r_idx * 8 + f_idx
key = f + r # z.B. "A1"
STR_TO_SQ[key] = sq
# Move Flags
QUIET = 0
DOUBLE_PAWN_PUSH = 1
@@ -57,6 +84,9 @@ RAYS_S = [0] * 64
RAYS_SW = [0] * 64
RAYS_W = [0] * 64
RAYS_NW = [0] * 64
clear = lambda: os.system('clear')
# endregion
class Bitboard():
@@ -68,6 +98,7 @@ class Bitboard():
0, 0, 0, 0, 0, 0]
self.side_to_move = WHITE
self.playing = True
self.bitboards[W_KIN] = 1 << E1
self.bitboards[W_QUE] = 1 << D1
@@ -344,6 +375,145 @@ class Bitboard():
moves.append(to_sq | (bis_sq << 6) | ((bis + turn_offset) << 12) | (no_piece << 16) | quiet << 20)
# endregion
# endregion Bishop Moves
# region --- Rook Moves ---
roo_bb = bbs [roo + turn_offset]
while roo_bb:
roo_sq = (roo_bb & -roo_bb).bit_length() -1
roo_bb &= (roo_bb -1)
# region North
ray = rays_n[roo_sq]
blockers = ray & occupancy
if blockers:
blocker_sq = blockers.bit_length() - 1
ray_to_del = rays_n[blocker_sq]
roo_attacks = (ray ^ ray_to_del) & ~friendly_pcs
else:
roo_attacks = ray
while roo_attacks:
to_sq = (roo_attacks & -roo_attacks).bit_length() - 1
to_mask = 1 << to_sq
roo_attacks &= (roo_attacks - 1)
if to_mask & opponent_pcs:
if to_mask & bbs[paw + opp_offset]:
captured = paw + opp_offset
elif to_mask & bbs[nht + opp_offset]:
captured = nht + opp_offset
elif to_mask & bbs[bis + opp_offset]:
captured = bis + opp_offset
elif to_mask & bbs[roo + opp_offset]:
captured = roo + opp_offset
else:
captured = que + opp_offset
captures.append(to_sq | (roo_sq << 6) | ((roo + turn_offset) << 12) | (captured << 16) | capture << 20)
else:
moves.append(to_sq | (roo_sq << 6) | ((roo + turn_offset) << 12) | (no_piece << 16) | quiet << 20)
# endregion
# region East
ray = rays_e[roo_sq]
blockers = ray & occupancy
if blockers:
blocker_sq = blockers.bit_length() - 1
ray_to_del = rays_e[blocker_sq]
roo_attacks = (ray ^ ray_to_del) & ~friendly_pcs
else:
roo_attacks = ray
while roo_attacks:
to_sq = (roo_attacks & -roo_attacks).bit_length() - 1
to_mask = 1 << to_sq
roo_attacks &= (roo_attacks - 1)
if to_mask & opponent_pcs:
if to_mask & bbs[paw + opp_offset]:
captured = paw + opp_offset
elif to_mask & bbs[nht + opp_offset]:
captured = nht + opp_offset
elif to_mask & bbs[bis + opp_offset]:
captured = bis + opp_offset
elif to_mask & bbs[roo + opp_offset]:
captured = roo + opp_offset
else:
captured = que + opp_offset
captures.append(to_sq | (roo_sq << 6) | ((roo + turn_offset) << 12) | (captured << 16) | capture << 20)
else:
moves.append(to_sq | (roo_sq << 6) | ((roo + turn_offset) << 12) | (no_piece << 16) | quiet << 20)
# endregion
# region South
ray = rays_s[roo_sq]
blockers = ray & occupancy
if blockers:
blocker_sq = blockers.bit_length() - 1
ray_to_del = rays_s[blocker_sq]
roo_attacks = (ray ^ ray_to_del) & ~friendly_pcs
else:
roo_attacks = ray
while roo_attacks:
to_sq = (roo_attacks & -roo_attacks).bit_length() - 1
to_mask = 1 << to_sq
roo_attacks &= (roo_attacks - 1)
if to_mask & opponent_pcs:
if to_mask & bbs[paw + opp_offset]:
captured = paw + opp_offset
elif to_mask & bbs[nht + opp_offset]:
captured = nht + opp_offset
elif to_mask & bbs[bis + opp_offset]:
captured = bis + opp_offset
elif to_mask & bbs[roo + opp_offset]:
captured = roo + opp_offset
else:
captured = que + opp_offset
captures.append(to_sq | (roo_sq << 6) | ((roo + turn_offset) << 12) | (captured << 16) | capture << 20)
else:
moves.append(to_sq | (roo_sq << 6) | ((roo + turn_offset) << 12) | (no_piece << 16) | quiet << 20)
# endregion
# region West
ray = rays_w[roo_sq]
blockers = ray & occupancy
if blockers:
blocker_sq = blockers.bit_length() - 1
ray_to_del = rays_w[blocker_sq]
roo_attacks = (ray ^ ray_to_del) & ~friendly_pcs
else:
roo_attacks = ray
while roo_attacks:
to_sq = (roo_attacks & -roo_attacks).bit_length() - 1
to_mask = 1 << to_sq
roo_attacks &= (roo_attacks - 1)
if to_mask & opponent_pcs:
if to_mask & bbs[paw + opp_offset]:
captured = paw + opp_offset
elif to_mask & bbs[nht + opp_offset]:
captured = nht + opp_offset
elif to_mask & bbs[bis + opp_offset]:
captured = bis + opp_offset
elif to_mask & bbs[roo + opp_offset]:
captured = roo + opp_offset
else:
captured = que + opp_offset
captures.append(to_sq | (roo_sq << 6) | ((roo + turn_offset) << 12) | (captured << 16) | capture << 20)
else:
moves.append(to_sq | (roo_sq << 6) | ((roo + turn_offset) << 12) | (no_piece << 16) | quiet << 20)
# endregion
# endregion Rook Moves
return captures, moves
@@ -372,24 +542,60 @@ class Bitboard():
if flag == CAPTURE:
self.bitboards[captured] ^= (1 << end)
self.all_pieces[turn ^ 1] ^= (1 << end)
self.move_list.append(move)
self.side_to_move ^= 1 # Seite Wechseln
def encode_and_make_move(self, move_str: str):
piece = move_str[0]
start = move_str[1:3]
end = move_str[3:5]
piece_int = (PCE_TO_NUM[piece.upper()] + 6) if self.side_to_move else PCE_TO_NUM[piece.upper()]
start_int = STR_TO_SQ[start.upper()]
end_int = STR_TO_SQ[end.upper()]
move_input = end_int | start_int << 6 | piece_int << 12
captures, moves = self.get_all_moves()
for move in captures:
if (move & 0xFFFF) == (move_input & 0xFFFF):
self.make_move(move)
return True
for move in moves:
if (move & 0xFFFF) == (move_input & 0xFFFF):
self.make_move(move)
return True
return False
def print_board(self):
board = [" ."] * 64
board = [" "] * 64
if self.move_list:
move = self.move_list[-1]
last_sq = (move >> 6) & 0x3F
board[last_sq] = f"{COL.BG_MOVE} "
for pce in range(12):
locations = self.bitboards[pce]
while locations:
index = (locations & -locations).bit_length() - 1
board[index] = PIECE_TO_STR[pce]
board[index] = PIECE_TO_SYM[pce]
locations &= (locations - 1)
for c in range(7, -1, -1):
print(f"{c+1} ", end="")
for r in range(8):
print(board[r + (c * 8)], end=" ")
print("")
print(" A B C D E F G H /n")
bg_col = COL.BG_WHITE if (r + c) % 2 != 0 else COL.BG_DARK
#fg_col = COL.FG_WHITE if (board[r + (c * 8)][0]) != "b" else COL.FG_BLACK
print(f"{bg_col}{COL.FG_BLACK}{board[r + (c * 8)]}", end=" ")
print(COL.RESET)
print(" A B C D E F G H\n")
def initialize():
'''
@@ -466,20 +672,27 @@ def initialize():
RAYS_SW[sq] |= (1 << (i * 8 + j))
i -= 1; j -= 1
initialize()
board = Bitboard()
board.print_board()
board.make_move(1835036) #e2-e4
board.print_board()
board.make_move(1837347) #(d7-d5)
board.print_board()
board.make_move(4590371) #(exd5 - Capture!)
board.print_board()
board.make_move(4245795) #(Qxd5 - Capture!)
board.print_board()
board.make_move(804882) #(Nc3)
board.print_board()
board.make_move(829216) #(Qa5)
turn = 0
text = f"Please input move: "
while board.playing:
clear()
print(f"{COL.RESET}\n ---- CHESS ---- Turn: {turn}")
board.print_board()
move = input(text)
if move == "exit":
break
if len(move) !=5 or not board.encode_and_make_move(move):
text = "Move not possible new move: "
continue
turn += 1
''' Board Index:
a b c d e f g h